Vampire

What is the Game About?
Vampire the Requiem is predominantly game of political intrigue. You have been gifted/ cursed to be part of a secret society of Immortal Predators.

Your goal within it is to survive.

Vampires are fundamentally selfish creatures. They perceive everything (including their own kindred) as tools to forward their own agenda. Allied Vampires are merely enemies using each other for mutual interest and benefit. Even Kindred who have been friendly for decades eye each other with caution - knowing betrayal or departure is simply inevitable.

What to do?
The most important part of the vampire game is deciding what your part in it is at all! This typically comes down to the choice of Covenant. Working alongside other Kindred who are devoted to the pursuit of an ideal is the closest thing most vampires will find to friendship and even family in their immortal existence.

This is also an incredibly important choice for a Kindred, and it has to be a choice they have made themselves. Just because your Sire follows a certain path doesn't mean the order will let you in. Naturally all orders will seek to recruit new members (more members means more power), but no order will EVER reveal their full secrets or reasources to any applicant. Only successfully devoted members will be granted the benefits of their chosen Covenant, and these benefits are guarded aggressively.

Joining a Covenant is a pledge a Kindred takes. Leaving a Covenant is considered a shameful act and such 'fickle vampires' are rarely sought after to join a new group. Worse still is the Kindred who takes the secrets of a Covenant and shares its ways with another. While not a "law", these thieves will often need a miracle to survive the wrath of their former peers (and immortals hold grudges against other immortals for a LOOOONG time).

The five (six) covenants are as follows:
 * Carthians - Diplomats, democrats, negotiators. Potentially the "friendliest" of the covenants, seeking new ways for the immortals to exist in a changing world.


 * Circle of the Crone - Pagans and blood-mages. Worshippers of old and forgotten ways. Promoters of the predatory nature.


 * Invictus - Power mongers, money-makers, shadow politicians, land owners. The seek to own it all. They put others in their debt to further their power thirst.


 * Lancea Sanctum - Religious lords, seeing undeath as a divine occurance.


 * Ordo Dracul - Individuals united to the idea of self-improvement by any means. Their destinations differ, but their travels frequently cross similar paths.